NuguFloatingActionButton
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A NUGU floating action button (FAB) is a circular button designed by Nugu Design guide.
Parameters
context
The Context
attrs
Style attributes that differ from the default
defStyleAttr
An attribute in the current theme that contains a reference to a style resource that supplies default values for the view. Can be 0 to not look for defaults.
Constructors
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fun NuguFloatingActionButton( context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0)
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Creates
Functions
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open override fun addExtraDataToAccessibilityNodeInfo( p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
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open override fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
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open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
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open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
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open override fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
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open override fun dispatchCreateViewTranslationRequest( p0: MutableMap<AutofillId, LongArray>, p1: IntArray, p2: TranslationCapability, p3: MutableList<ViewTranslationRequest>)
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open fun dispatchNestedFling( p0: Float, p1: Float, p2: Boolean): Boolean
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open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle): Boolean
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
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open override fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
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open override fun dispatchScrollCaptureSearch( p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)
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open override fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
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open override fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
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open override fun dispatchWindowInsetsAnimationProgress(p0: WindowInsets, p1: MutableList<WindowInsetsAnimation>): WindowInsets
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open override fun dispatchWindowInsetsAnimationStart(p0: WindowInsetsAnimation, p1: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds
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open override fun findViewsWithText( p0: ArrayList<View>, p1: CharSequence, p2: Int)
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open fun generateDisplayHash( p0: String, p1: Rect?, p2: Executor, p3: DisplayHashResultCallback)
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open override fun generateLayoutParams(p0: AttributeSet): FrameLayout.LayoutParams
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open override fun getChildVisibleRect( p0: View, p1: Rect, p2: Point): Boolean
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Get state of pressed
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open override fun notifySubtreeAccessibilityStateChanged( p0: View, p1: View, p2: Int)
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open fun onCreateViewTranslationRequest(p0: IntArray, p1: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests( p0: LongArray, p1: IntArray, p2: Consumer<ViewTranslationRequest>)
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open override fun onKeyMultiple( p0: Int, p1: Int, p2: KeyEvent): Boolean
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open override fun onNestedPreFling( p0: View, p1: Float, p2: Float): Boolean
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open override fun onNestedPrePerformAccessibilityAction( p0: View, p1: Int, p2: Bundle): Boolean
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open override fun onNestedPreScroll( p0: View, p1: Int, p2: Int, p3: IntArray)
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open fun onRequestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): Boolean
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open override fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
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open fun onScrollCaptureSearch( p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)
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open override fun onStartNestedScroll( p0: View, p1: View, p2: Int): Boolean
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Called when a touch screen motion event occurs.
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open fun onVirtualViewTranslationResponses(p0: LongSparseArray<ViewTranslationResponse>)
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Pause the animation
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Start the animation playing
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open fun removeOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
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open fun removeOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
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open override fun requestChildRectangleOnScreen( p0: View, p1: Rect, p2: Boolean): Boolean
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open override fun requestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): Boolean
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Resume the animation playing
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fun saveAttributeDataForStyleable( p0: Context, p1: IntArray, p2: AttributeSet?, p3: TypedArray, p4: Int, p5: Int)
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open override fun scheduleDrawable( p0: Drawable, p1: Runnable, p2: Long)
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open override fun sendAccessibilityEventUnchecked(p0: AccessibilityEvent)
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Set the enabled state of this view.
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open fun setOnApplyWindowInsetsListener(p0: View.OnApplyWindowInsetsListener)
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open fun setOnCapturedPointerListener(p0: View.OnCapturedPointerListener)
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open fun setOnCreateContextMenuListener(p0: View.OnCreateContextMenuListener)
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open fun setOnHierarchyChangeListener(p0: ViewGroup.OnHierarchyChangeListener)
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open fun setOnReceiveContentListener(p0: Array<String>?, p1: OnReceiveContentListener?)
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open override fun setWindowInsetsAnimationCallback(p0: WindowInsetsAnimation.Callback?)
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open override fun showContextMenuForChild( p0: View, p1: Float, p2: Float): Boolean
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open override fun startActionModeForChild(p0: View, p1: ActionMode.Callback): ActionMode
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open override fun startActionModeForChild( p0: View, p1: ActionMode.Callback, p2: Int): ActionMode
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fun startDragAndDrop( p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
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Stop(Cancels) the animation
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Set the visibility state of this view.
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