onSyncStateChanged
open fun onSyncStateChanged(prepared: List<PlaySynchronizerInterface.SynchronizeObject>, started: List<PlaySynchronizerInterface.SynchronizeObject>)
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Called when a sync state changed. The sync state changed at prepareSync, startSync, releaseSync, releaseSyncImmediately, cancelSync called for assocated synchronizeObject.
Parameters
prepared
prepared synchronizeObjects associated with the synchronizeObject
started
started synchronizeObjects associated with the synchronizeObject